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On the unsuccessful save, the creature gets to be charmed. Though charmed by this spell, the creature is incapacitated and it has a speed of 0. The spell ends for an influenced creature if it takes any destruction or if another person takes advantage of an action to shake the creature.Componentes: S, M (una vara de incienso encendida o un vial de c

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Incluso tiene usos de combate - un mago puede apuntar a un enemigo con un ataque de hechizo para desterrarlo permanentemente a otro plano. 4/fifteen Contrahechizo puede salvar partidosBe aware that there aren’t any indications of how long it requires to tie another person up in The principles, so DM discretion is yet again expected for this just

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